Augmented reality in school teaching: impact analysis and pedagogical challenges
Main Article Content
Abstract
Augmented reality (AR) has emerged as an educational technology with great potential to transform school teaching through immersive and participatory experiences. Its use offers concrete benefits, but also multiple pedagogical challenges. The objective was to analyze the impact and challenges of AR in basic education through a systematic literature review. A qualitative approach with a documentary design was used. Twelve scientific articles were analyzed based on criteria of relevance, timeliness, and methodological quality. Searches were conducted in academic databases between July and August 2025, using Boolean combinations of keywords such as "augmented reality," "school education," and "pedagogical challenges." The results showed improvements in student motivation, conceptual understanding, and independent learning thanks to the use of AR. However, limitations were identified associated with a lack of teacher training, limited access to compatible devices, and the absence of educational policies that promote technological equity. It is concluded that AR is an effective tool for innovating teaching if integrated with pedagogical planning and institutional support. The discussion highlights the need to train teachers and ensure equitable access for its sustained implementation.
Article Details
Section

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
La revista brinda acceso abierto inmediato a todo su contenido sobre el principio de que hacer que la investigación esté disponible de forma gratuita para el público para apoyar un mayor intercambio global del conocimiento.
De esta manera, el lector/a puede acceder a todos los contenidos de la revista desde el momento de la publicación sin coste ni obligación de suscripción.
La revista ienen licencia bajo el acuerdo de licencia internacional Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0). Los/as autores/as retienen los derechos de autor y se permite a terceros copiar, distribuir y hacer uso de los trabajos siempre que cumplan con los términos y condiciones establecidos por dicha licencia
- citar la autoría y la fuente original de su publicación (revista, editorial y URL de la obra).
- No se usen para fines comerciales.
- Si remezcla, transforma o crea a partir del material, deberá difundir sus contribuciones bajo la misma licencia que el original.
Puede encontrar más información al respecto en https://creativecommons.org/licenses/by-nc-sa/4.0/deed.es.
La Revista declina cualquier responsabilidad sobre posibles conflictos derivados de la autoría de los trabajos que se publican.
How to Cite
References
Akçayır, M., & Akçayır, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review. Educational Research Review, 20, 1–11. https://doi.org/10.1016/j.edurev.2016.11.002
Arici, F., Yildirim, P., Caliklar, Ş., & Yilmaz, R. M. (2021). Research trends in the use of augmented reality in science education: Content and bibliometric mapping analysis. Computers & Education, 165, 104149. https://doi.org/10.1016/j.compedu.2021.104149
Arvanitis, T. N., Petrou, A., Knight, J. F., Savas, S., Sotiriou, S., & Gargalakos, M. (2021). Human factors and ergonomics in mobile augmented reality applications for learning. Education and Information Technologies, 26(1), 881–902. https://doi.org/10.1007/s10639-020-10252-1
Bacca, J., Baldiris, S., Fabregat, R., Graf, S., & Kinshuk. (2018). Augmented reality trends in education: A systematic review of research and applications. Educational Technology & Society, 21(4), 1–11. https://www.jstor.org/stable/26458506
Cai, S., Wang, X., & Chiang, F.-K. (2022). A systematic review of augmented reality in education: Advantages, challenges, and directions for future research. Journal of Educational Computing Research, 60(1), 143–177. https://doi.org/10.1177/07356331211073772
Chang, K. E., Chang, C. T., Hou, H. T., Sung, Y. T., Chao, H. L., & Lee, C. M. (2020). Development and behavioral pattern analysis of a mobile guide system with augmented reality for painting appreciation instruction in an art museum. Computers & Education, 71, 185–197. https://doi.org/10.1016/j.compedu.2013.09.022
Çetin, M., & Türkan, A. (2023). Teachers’ readiness for the use of augmented reality in primary education. Education and Information Technologies, 28, 2175–2194. https://doi.org/10.1007/s10639-022-11483-4
Fernández, M., & Benítez, I. (2022). Realidad aumentada y gamificación en primaria: Un enfoque desde el aprendizaje basado en proyectos. Revista Electrónica de Tecnología Educativa, 81, 1–12. https://doi.org/10.21556/edutec.2022.81.2463
Fotaris, P., Mastoras, T., Leinfellner, R., & Ponieman, I. (2020). Augmented reality for teaching school subjects: A systematic review of recent trends. Education and Information Technologies, 25, 4159–4181. https://doi.org/10.1007/s10639-020-10127-9
Garzón, J., & Acevedo, J. (2019). Meta-analysis of the impact of augmented reality on students' learning gains. Educational Research Review, 27, 244–260. https://doi.org/10.1016/j.edurev.2019.04.001
Hinojo-Lucena, F. J., Aznar-Díaz, I., Cáceres-Reche, M. P., & Romero-Rodríguez, J. M. (2020). Impact of augmented reality technology on the motivation of students in science courses: A meta-analysis. Education Sciences, 10(2), 52. https://doi.org/10.3390/educsci10020052
Ibáñez, M.-B., & Delgado-Kloos, C. (2018). Augmented reality for STEM learning: A systematic review. Computers & Education, 123, 109–123. https://doi.org/10.1016/j.compedu.2018.05.002
Ibáñez, M. B., Serio, Á. D., Villarán, D., & Kloos, C. D. (2016). Experimenting with electromagnetism using augmented reality: Impact on flow student experience and educational effectiveness. Computers & Education, 71, 1–13. https://doi.org/10.1016/j.compedu.2013.09.004
Li, X., Chen, G., & Yang, C. (2022). Integrating AR into primary science education: Effects on student motivation and achievement. British Journal of Educational Technology, 53(2), 319–334. https://doi.org/10.1111/bjet.13161
Morales, J., Jiménez, G., & Ramírez, L. (2021). La RA en contextos educativos rurales. Revista Mexicana de Investigación Educativa, 26(90), 643–667. https://doi.org/10.22201/comie.16039276e.2021.v26n90.1689
Moro, C., Štromberga, Z., & Stirling, A. (2017). Virtual and augmented reality enhancements to medical and science student physiology and anatomy test performance: A systematic review and meta-analysis. Anatomical Sciences Education, 10(6), 549–559. https://doi.org/10.1002/ase.1696
Pérez-Sanagustín, M., Hernández-Leo, D., & Santos, P. (2021). Institutional strategies for adopting emerging technologies in school settings. Journal of Educational Technology & Society, 24(1), 14–27. https://www.j-ets.net/ETS/journals/24_1/3.pdf
Radu, I. (2014). Augmented reality in education: A meta-review and cross-media analysis. Personal and Ubiquitous Computing, 18(6), 1533–1543. https://doi.org/10.1007/s00779-013-0747-y
Radu, I., Pena-Rios, A., & Allcoat, D. (2023). Equity and accessibility challenges in the adoption of AR in education: A Latin American perspective. Journal of Interactive Learning Research, 34(2), 121–138. https://www.learntechlib.org/primary/p/222333/
Santos, M., Alcaraz-Domínguez, S., & Baena-Rojas, J. (2021). Augmented reality in education: Benefits and limitations in classroom contexts. Education Sciences, 11(5), 219. https://doi.org/10.3390/educsci11050219
Silva, F., López, M., & Carranza, A. (2023). Motivación y aprendizaje en primaria a través de realidad aumentada. Revista Iberoamericana de Educación Digital, 7(1), 45–60. https://doi.org/10.35659/rived.2023.7.1.45
Squire, K., & Jan, M. (2018). Mobile media learning: Innovation and inspiration. MIT Press. https://doi.org/10.7551/mitpress/10486.001.0001
Valverde-Berrocoso, J., Garrido-Arroyo, M. C., & Moreno-Guerrero, A. J. (2022). Realidad aumentada en educación básica: revisión crítica de evidencias. Educación XX1, 25(2), 105–124. https://doi.org/10.5944/educxx1.31576